Expanding Horizons — A Bold Move from a Gaming Company

There hasn’t been any new information on Dolphin for a while. Apparently, no matter how much we pester the Nintendo staff or threaten bodily harm, it’s too afraid of the internal Nintendo mafia to dare share any news regarding Nintendo’s upcoming system. That means that for yet another Dolphin Friday, we can merely speculate and wonder about the coming system. This week, we’ve decided to take a look at some of the expansion possibilities of the Dolphin. After all, all of Nintendo’s game systems have had expansion ports in some fashion or other — the original NES contained a port on the back of the machine for external devices, as did the SNES. Even the N64 has a port on the bottom of the console, which, in Japan, is used to connect the system to the 64DD, the external Nintendo disk drive.

The fact that Nintendo has rarely used these ports is of no consequence — the fact that they’re there means that Nintendo always keeps its options open, ready to add any new gizmo to its system that might give it an edge in the market. With that in mind, we’ve come up with five possible expansion units that might work with the Dolphin. Bear in mind, however, that these ideas come solely from the dark reaches of our own minds — they’re just ideas. Of course, you can share your own by writing in to nintendo@dailyradar.com with “Dolphin Friday” in the subject line, and we’ll post the responses next week.

In the meantime, here are some of our ideas:

Granted, we don’t know if the system will come with an internal modem, but given the advent of the Internet and the rapid rate at which consoles are going online, it makes sense that Dolphin will eventually have connectivity, even if it doesn’t ship with it. The Dreamcast ships with a 56.6K modem which is not enough to browse clashroyalehack.fr per say, and Sony is preparing a broadband modem for its PlayStation2. We’ve already talked about Internet possibilities for the Dolphin, but what about the modem itself? To stay competitive with the PS2, it makes sense to us that Nintendo would go with a broadband solution, and to make the connection quickly, it could be that any additional modem would plug right into a port on the Dolphin itself, either as an addition on the back of the system, or, like the 64DD, something that fits right underneath. We hope that a modem of some sort comes with the system, but if it doesn’t, we expect Nintendo to come out with an add-on.

Okay, so Nintendo has been a bit burned by the uninspiring sales in Japan of its 64DD system, which adds removable media support to the N64. The idea, however, is sound — the 64DD adds more memory to the N64, offers writable media for games (for saved games, add-ons, etc) and expands the capabilities of the system (in conjunction with the Randnet online service, users can also send and receive email and get game updates, as well as play games online). The fact remains, however, that since Nintendo will ship the Dolphin with DVD as its main media, the addition of a hard drive to the system might open up doors that would be far more successful than the 64DD. With Internet connectivity, users could download add-ons for their games, use email and browse the web — something that will be even more common by the time the Dolphin comes out in 2001. As far as gameplay, a hard drive could speed up games considerably, since if the game copies data from the DVD-ROM to the hard drive before it’s needed in the game, load times would be virtually nonexistent (a hard drive delivers data much faster than a DVD-ROM drive can).

Just as the PS2 has Firewire and USB ports, Nintendo could come up with its own proprietary port that would let it (and third-party developers) create new controller peripherals for the system. Nintendo would likely use a proprietary port so that it could get licensing fees from developers, as well as cut costs by avoiding paying licensing fees itself. The ports could be used to let manufacturers make steering wheels, joysticks, keyboards, mice and any number of other controllers for the system, and having them in their own port would keep users from having to disconnect their controllers and navigate menus by pressing unfamiliar buttons on the peripheral.

This might not fall under the “External Peripheral” category, but it would be rather nice if Nintendo supported the HDTV or VGA monitors right out of the box. Since HDTV isn’t terribly popular yet (the televisions are just plain expensive, and there aren’t too many HDTV signals broadcast yet), we’d be more excited about VGA support for VGA monitors. VGA monitors simply look more crisp and clear, with many times the resolution of a standard TV. After all, a next-generation game system should really support next-generation video systems.

Most game players simply love cookies — so this would be a great way to keep gamers from having to get up from their chairs to go get the tasty snacks, thus tempting them to shut off and stop playing the new system. The Dolphin could send power to the machine not only bake to them (Nintendo could start up its own brand of ready-to-bake cookie dough in stores), but also notify the players when the cookies are done. New simulation games could even be developed to take advantage of the baking process — instead of making food in a virtual world, you could mirror your virtual character and see the results of your character’s hard work. It would be an innovation in interactivity, and really bring players into the game experience. Plus, with a simple refrigerated Milk Pak, players would be able to wash down the tasty treats with something nutritious — hey, it beats soda!

Go for Arcade – Star Fox Zero

Star Fox zero for the Wii U has finally come out my gosh that took forever so many delays I’m a huge Star Fox fan if you guys didn’t know he probably digs our star fox shirts all the time.

I’ve loved Star Fox for quite some time almost 20 years and I’ve been very excited to play Star Fox zero for a long time and I finally got my hands on it. Let’s talk about it but first a story don’t worry it’s a good one when I was a kid my favorite thing was basketball.

When I was in elementary school Michael Jordan and Scottie Pippen those guys was my hero’s basketball all the time plated recess constantly obsessed with it and for the longest time. I asked my parents to buy me a basketball hoop I wanted a basketball hoop in the driveway that was my big request for like six years and for those years as a substitute for a basketball hoop or those little suction cup hoops with the foam balls.

Now those were a good time we really have a lot of money so it took a long time my parents finally one day surprise me with a basketball hoop in my driveway. I was so excited to play basketball every day every day came from school basketball friends came over let’s play basketball guys. Let’s do it due to finances we unfortunately had to move to an apartment which meant that I couldn’t keep my basketball hoop and I only had it for like two months so I was naturally devastated my parents felt bad.

To make up for it they said we’ll buy you a Nintendo 64 and I was like I don’t care anymore it’s everything’s fine and because I played this game particularly often at a kiosk at my local blockbuster. I requested star fox 64 which was my very first video game I ever got. Go for arcade borrowed a thing or two from the popular Pokemon Omega Ruby rom game that can be played in 3DS and 2DS consoles.

So star fox is kind of special to me who is why I was so excited for Star Fox zero it’s the same rail base game where you’re in our wing or some other vehicle. Your force to propel forward and destroy as many enemies as possible and then there’s a boss at the end and you have your teammates Falco Pepe and Slippy and special people show up like bill and cat of course bill is that you.

I can’t believe it and it’s our four heroes job to save the Lylat system from the evil and Ross is great once again and we got a lot of the same banner back which is just beautiful to see don’t go too fast, I guess I should be thankful. I didn’t expect to have to use this you’re very lucky, so there’s a ton of nostalgia that comes with this game.

Historical Facets of Plants vs Zombies Heroes


The third iteration of the Plants vs Zombies series isn’t going to be a revolution, but it will get the franchise back on track with a premise most gamers immediately understand and identify with, the invasion of Geralt. From Utah Beach to the siege at Cherbourg, the latest CC will be more of what gamers have to come to expect from the series — realtime squad-based combat. Without a doubt there is a population of gamers that wants that exact experience, and somewhere between the hectic pace of Star Craft and turn-based strategy lies the realm of the Plants vs Zombies Heroes cheats.

Strictly speaking, this isn’t the first time the Plants vs Zombies series has stormed the French beaches. Back in the original game, battle took place across the northern areas of France; this time, however, combat will take place on the Cotentin peninsula. Now for you history experts out there — and by that we mean people who have seen Saving Private Ryan — you’ll remember that Tom Hanks and the bald guy that was on Cheers talked about hitting Cherbourg when discussing strategy. Utah Beach was on the far right flank, but it wasn’t the bloodbath that occurred at Omaha; the fighting there would happen after D-Day on the way to the port of Cherbourg.

The gameplay hasn’t changed throughout the series. It’s aimed squarely at the wargamer that wants something a bit more fast paced than turn based but still within the realm of reality. The interface, units and maps are similar to what we’ve found before, though naval bombardment has been implemented in some of the battles. And while you’ll be able to set up fictional custom battles in the scenario editor, you won’t be able to drop atomic bombs or harvest vespene gas. Instead you’ll be the battlefield commander, moving squads of men from building to building, death trap to ambush, hearing the cries of each man that dies under your command. Luckily the graphics on this baby are top down and zoomed pretty far back, so you won’t be crying yourself to sleep or shaking while trying to sip your coffee if the men under your control die.

As always with the Plants vs Zombies Heroes, you’ll be able to fight individual battles or commit to a longer campaign — the beta we played had over 50 battles to choose from. Also you’ll be able to beat on a friend or enemy in multiplayer. Basically, folks, if you’ve played any Plants vs Zombies game before, this upcoming version isn’t going to be much of a surprise; it’s for those of you looking for more of the Close Combat experience and who will enjoy the historical aspect of the Cotentin peninsula battles.

Clive Barker’s: Undying

Clive Barkers Undying

Set in 1920’s Ireland, players of Clive Barker’s: Undying take on the role of Magnus, who has been summoned to an ancestral estate by its lone descendent Jeremiah. Death has claimed Jeremiah’s four siblings, each who have reanimated with the intent to kill their living brother, the last of the family, which will free the Curse of the Undying King. In order to save Jeremiah and unravel the curse that has befallen his family, Magnus must travel through five quests (which as you can imagine don’t take place in the safest areas of the world) before he can unearth the final horror of the estate.

Each quest brings Magnus face-to-face with one of Jeremiah’s undead siblings along with the strange and malevolent creatures the curse has attracted. In addition, Magnus must triumph over his reviled competitor Kiesinger. If there is power to be had by unearthing the mystery of the estate then Kiesinger will try and steal it and there is much power to be had. It’s up to Magnus to defeat each of Jeremiah’s siblings and vanquish Kiesinger in order to meet up with (and hopefully destroy) the Undying King. The features of this game can be best define by the ones listed below. If you have time, you can read more on additional games like SimCity Buildit too.

– Ten areas that the gamer will visit throughout the game. They include the estate, a destroyed monastery, ring of standing stones, cursed city of Oneiros, the Pirate’s Cove, the Eternal Autumn and Neolithic caves.
– Five horrifying boss characters, including four based on Jeremiah’s dead siblings. Players will have to defeat each of the evil siblings in their individually cursed and demonic environments in order to confront the Curse of the Undying King.
– Sixteen spells (eight defensive and eight either miscellaneous or offensive) including the destructive Skull Storm, and reality bending Mindshatter.
– Eight weapons including shotgun, dynamite, Molotov Cocktails, Tibetan War Cannon and Scythe of Brennus.
– Over 20 enemy creatures including Di’nen, Howlers, Celestial Chanters, Hounds of Ghelziabahr, Sleads and Monto’-Shonoi.
– Special modes will include the ability to fly in the spirit worlds and a spell called Scrye that allows players see or hear events that are not apparent to the naked eye to provide back story and clues.
– Affecting sound that is actually a vital tool to staying alive, since it may be the only attestation a creature may be near you.
– Game will use the Unreal Tournament engine that DWI (DreamWorks Interactive) has highly modified. – Soundtrack of Celtic-inspired spiritual tracks.
– Robust multiplayer capability similar to the Rocket Arena.

Latest News on Cleveland Cricket Club

Cleveland Cricket

Cleveland loses in the Final of Buckeye Invitational to University of Cincinnati. Batting first, Cleveland scored 228 for the loss of 8 wickets in 30 Overs. Shiva topscored with Nikhil, Nikunj and Vignesh supporting well. UC played some outstanding cricket to overcome the total with 2 balls to spare.

Cleveland 2 STORMS into the finals of Buckeye Invitational six team tournament at OSU. Cleveland 2 topped the league stages on virtue of having the higest runrate, after winning against Nationwide and losing narrowly to HCC (OSU Alumni). Semifinals sees Cleveland 2 crushing OSU students by 38 runs to reach the Finals. Finals to be played against winner of HCC and University of Cincinnati on Sunday 10/9.

Game 1: Nationwide 116/8 in 20 Overs lost to Cleveland 2 117/3 in 16 overs.
Game 2: HCC 168/10 in 20 Overs Beat Clevland 2 156/9 in 20 Overs. Semifinals: Cleveland 2 160/10 in 24 Overs Beat OSU II 122/10 in 23.2 Overs.

End of Midwest cricket tournament sees Cleveland Cricket 1 losing out narrowly to OSU Alumni in the finals. Ani Khandekar receives valuable player of the Final. Patrick Arjune and Vignesh Palanivel in the running for Playoff Most Valuable Players.

Photo gallery updated!

Congratulations to Team 1 for having such an outstanding Midwest Tournament.

Cleveland 2 currently in preparation for Buckeye Invitational at OSU cricket grounds. Games this saturday 10/2 against Nationwide and HCC (OSU Alumni).

Team1 vs. Team 2 game to be played within the next few weekends.

Midwest All Star Event held successfully by Cleveland Cricket Club. It was a weekend of some exciting cricket with the Group B all stars winning the event.

Congratulations to Team 1 Captain Gautam Shetty for winning the Most Valuable Player for the Midwest Cricket Tournament League Stages.

Leauge stages of Midwest tournament end with Cleveland 1 ranked 2. Cleveland 2 loses out a playoff spot by .05 of a run rate difference against Nationwide 2.

UCT 20/20 Cleveland Cricket Club Crush the Krushers to enter the pre-quarters

After a couple of weeks of washed out games and split points, Cleveland Cricket Club under the captainship of Navdeep marched into the Pre-quarter finals of the 20/20 tournament. We played Krushers Cricket Club this weekend at Keurrish Part on a damp and cold yet sunny day. Cleveland won the toss elected to bat first and put on 184 runs at the loss of just 2 wickets, thanks to a good partnership between Rohit 68 (n.o.) and Sajid (35). Krushers’s ordinary balling was later smashed all over the park with huge hits by Navdeep (53) and Rohit to take the total to 184-2 in 20 overs. Krushers could not match the asking run rate from the begining and kept loosing wickets all the way to hand over the game to Cleveland with 80 runs short of the target.

Cleveland Cricket Club 184/2 – 20 overs Rohit 68, Navdeep 53, Sajid 35
Krushers 105/9 – 20 overs.