Expanding Horizons — A Bold Move from a Gaming Company

There hasn’t been any new information on Dolphin for a while. Apparently, no matter how much we pester the Nintendo staff or threaten bodily harm, it’s too afraid of the internal Nintendo mafia to dare share any news regarding Nintendo’s upcoming system. That means that for yet another Dolphin Friday, we can merely speculate and wonder about the coming system. This week, we’ve decided to take a look at some of the expansion possibilities of the Dolphin. After all, all of Nintendo’s game systems have had expansion ports in some fashion or other — the original NES contained a port on the back of the machine for external devices, as did the SNES. Even the N64 has a port on the bottom of the console, which, in Japan, is used to connect the system to the 64DD, the external Nintendo disk drive.

The fact that Nintendo has rarely used these ports is of no consequence — the fact that they’re there means that Nintendo always keeps its options open, ready to add any new gizmo to its system that might give it an edge in the market. With that in mind, we’ve come up with five possible expansion units that might work with the Dolphin. Bear in mind, however, that these ideas come solely from the dark reaches of our own minds — they’re just ideas. Of course, you can share your own by writing in to nintendo@dailyradar.com with “Dolphin Friday” in the subject line, and we’ll post the responses next week.

In the meantime, here are some of our ideas:

Granted, we don’t know if the system will come with an internal modem, but given the advent of the Internet and the rapid rate at which consoles are going online, it makes sense that Dolphin will eventually have connectivity, even if it doesn’t ship with it. The Dreamcast ships with a 56.6K modem which is not enough to browse clashroyalehack.fr per say, and Sony is preparing a broadband modem for its PlayStation2. We’ve already talked about Internet possibilities for the Dolphin, but what about the modem itself? To stay competitive with the PS2, it makes sense to us that Nintendo would go with a broadband solution, and to make the connection quickly, it could be that any additional modem would plug right into a port on the Dolphin itself, either as an addition on the back of the system, or, like the 64DD, something that fits right underneath. We hope that a modem of some sort comes with the system, but if it doesn’t, we expect Nintendo to come out with an add-on.

Okay, so Nintendo has been a bit burned by the uninspiring sales in Japan of its 64DD system, which adds removable media support to the N64. The idea, however, is sound — the 64DD adds more memory to the N64, offers writable media for games (for saved games, add-ons, etc) and expands the capabilities of the system (in conjunction with the Randnet online service, users can also send and receive email and get game updates, as well as play games online). The fact remains, however, that since Nintendo will ship the Dolphin with DVD as its main media, the addition of a hard drive to the system might open up doors that would be far more successful than the 64DD. With Internet connectivity, users could download add-ons for their games, use email and browse the web — something that will be even more common by the time the Dolphin comes out in 2001. As far as gameplay, a hard drive could speed up games considerably, since if the game copies data from the DVD-ROM to the hard drive before it’s needed in the game, load times would be virtually nonexistent (a hard drive delivers data much faster than a DVD-ROM drive can).

Just as the PS2 has Firewire and USB ports, Nintendo could come up with its own proprietary port that would let it (and third-party developers) create new controller peripherals for the system. Nintendo would likely use a proprietary port so that it could get licensing fees from developers, as well as cut costs by avoiding paying licensing fees itself. The ports could be used to let manufacturers make steering wheels, joysticks, keyboards, mice and any number of other controllers for the system, and having them in their own port would keep users from having to disconnect their controllers and navigate menus by pressing unfamiliar buttons on the peripheral.

This might not fall under the “External Peripheral” category, but it would be rather nice if Nintendo supported the HDTV or VGA monitors right out of the box. Since HDTV isn’t terribly popular yet (the televisions are just plain expensive, and there aren’t too many HDTV signals broadcast yet), we’d be more excited about VGA support for VGA monitors. VGA monitors simply look more crisp and clear, with many times the resolution of a standard TV. After all, a next-generation game system should really support next-generation video systems.

Most game players simply love cookies — so this would be a great way to keep gamers from having to get up from their chairs to go get the tasty snacks, thus tempting them to shut off and stop playing the new system. The Dolphin could send power to the machine not only bake to them (Nintendo could start up its own brand of ready-to-bake cookie dough in stores), but also notify the players when the cookies are done. New simulation games could even be developed to take advantage of the baking process — instead of making food in a virtual world, you could mirror your virtual character and see the results of your character’s hard work. It would be an innovation in interactivity, and really bring players into the game experience. Plus, with a simple refrigerated Milk Pak, players would be able to wash down the tasty treats with something nutritious — hey, it beats soda!

Go for Arcade – Star Fox Zero

Star Fox zero for the Wii U has finally come out my gosh that took forever so many delays I’m a huge Star Fox fan if you guys didn’t know he probably digs our star fox shirts all the time.

I’ve loved Star Fox for quite some time almost 20 years and I’ve been very excited to play Star Fox zero for a long time and I finally got my hands on it. Let’s talk about it but first a story don’t worry it’s a good one when I was a kid my favorite thing was basketball.

When I was in elementary school Michael Jordan and Scottie Pippen those guys was my hero’s basketball all the time plated recess constantly obsessed with it and for the longest time. I asked my parents to buy me a basketball hoop I wanted a basketball hoop in the driveway that was my big request for like six years and for those years as a substitute for a basketball hoop or those little suction cup hoops with the foam balls.

Now those were a good time we really have a lot of money so it took a long time my parents finally one day surprise me with a basketball hoop in my driveway. I was so excited to play basketball every day every day came from school basketball friends came over let’s play basketball guys. Let’s do it due to finances we unfortunately had to move to an apartment which meant that I couldn’t keep my basketball hoop and I only had it for like two months so I was naturally devastated my parents felt bad.

To make up for it they said we’ll buy you a Nintendo 64 and I was like I don’t care anymore it’s everything’s fine and because I played this game particularly often at a kiosk at my local blockbuster. I requested star fox 64 which was my very first video game I ever got. Go for arcade borrowed a thing or two from the popular Pokemon Omega Ruby rom game that can be played in 3DS and 2DS consoles.

So star fox is kind of special to me who is why I was so excited for Star Fox zero it’s the same rail base game where you’re in our wing or some other vehicle. Your force to propel forward and destroy as many enemies as possible and then there’s a boss at the end and you have your teammates Falco Pepe and Slippy and special people show up like bill and cat of course bill is that you.

I can’t believe it and it’s our four heroes job to save the Lylat system from the evil and Ross is great once again and we got a lot of the same banner back which is just beautiful to see don’t go too fast, I guess I should be thankful. I didn’t expect to have to use this you’re very lucky, so there’s a ton of nostalgia that comes with this game.

UCT 20/20 Cleveland Cricket Club Crush the Krushers to enter the pre-quarters

After a couple of weeks of washed out games and split points, Cleveland Cricket Club under the captainship of Navdeep marched into the Pre-quarter finals of the 20/20 tournament. We played Krushers Cricket Club this weekend at Keurrish Part on a damp and cold yet sunny day. Cleveland won the toss elected to bat first and put on 184 runs at the loss of just 2 wickets, thanks to a good partnership between Rohit 68 (n.o.) and Sajid (35). Krushers’s ordinary balling was later smashed all over the park with huge hits by Navdeep (53) and Rohit to take the total to 184-2 in 20 overs. Krushers could not match the asking run rate from the begining and kept loosing wickets all the way to hand over the game to Cleveland with 80 runs short of the target.

Cleveland Cricket Club 184/2 – 20 overs Rohit 68, Navdeep 53, Sajid 35
Krushers 105/9 – 20 overs.